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Guild Battle 1.0 - Anatomies of a Team

Updated: Mar 2, 2019




Hoopa Gamers!


Most of us already started to taste some victories, draws and defeats.

This post is intended only to be a compilation of general tips and helpful suggestions in order to assist players with their guild battles.

The examples given below contains lots of 3 / 4 / 5 stars or ML which you won't probably have, the most important is to understand which type of units could match well together in a team.

We repeat, it is all about the stats / set up / team synergy...and having fun testing it ;)


Before to engage a battle / Rules of Thumb:

1. Don't go YOLO blind. Take your time to have a close look at ALL opponents teams.

2. Care your elemental advantages / disadvantages in focusing on your key units. If your key damage unit is G.Aither, you shouldn't engage with a Assassin Coli comp, etc.

3. Try to collect / share information with your guildies if you are attacking same opponent. Sometimes you understand too late which of opponent's unit was the weakest leak, ensure your teammates knows.

4. Understand which type of team you are facing: Fast Cleave, Stall Defence or Walking Dead Nightmares (detail below) to engage accordingly.

5. Use different element within a team preferably - don't go MONO, unless you go full Dark or Light.

6. If you don't have 6 strong units yet, focus on putting your best assets in one single team - do not dispatch them among two teams. A Draw is better than a Loss.

7. If it starts ugly, immediately Yield a battle before it ends to save as much heroes for the next one.


Anatomies of a team:

1. Fast Cleave with CR booster opener, one AOE def break and one AOE damage.

Ex: Schuri, Bellona, Clarissa - ML Rose, Baal, BB Karin - Celeste, Tenebria, Sez or Ludwig

These compositions are pretty straight forward: 3 x S3 and hopefully you kill at least one unit or all. It will all come about your SPEED --> ATT --> CRIT & DAM stats.


You can replace the AOE breaker with another AOE nuker.

Ex: Judith, Celestial Mercedes, Vildred.


2. Fast Cleave with Stun / CC Opener, one Def breaker/CC and one single DPS.

Ex: Assassin Coli, F.Kluri, G.Aither - Judge Kise, Iseria, Church Axe God - Zerato or Leo, Assassin Cartuja, C.Domi

Those teams allow you to "freeze" two targets on first turn or deplete one big threat immediately.


3. Stall defence with one tank CC, one tank life steal and one soulweaver.

Ex: Krau, Cecilia, Destina - Assassin Cartuja, Achates, Violet - Ravi, Armin, Angelica

It is all about your HP --> DEF --> RES --> SPEED stats here. Immunity sets are highly recommended wherever you can.


4. Walking Dead Nightmare with two units who can either self-revive or revive an ally / has immortality and one heavy DPS/Tank.

Ex: Kayron, SS Achates, Church Axe God - ML Chloe, Arbiter Vildred, Lorina - Ruele, Misty Chain, any tank warrior with Holy Sacrifice artefact

Pretty ML oriented as most unit with revive skill are Dark or Light - except fews. Holy Sacrifice artefact is key in those trap comps. Focus is be able to survive / revive from a first turn / s3 wave from opponent for a victory comeback.


This give you a glimpse of what could be working with your own units type. There are plenty more of interesting / specific compositions, so please feel free to share your screenshots in the comments below.


Last Tip in the Making:

1. Try to build up GB teams around your existing 6 stars units / skill enhanced units and best maxed gears you already own.

2. Don't restart immediately from scratch in wasting resources in building only brand new pulls, this will ensure a steadier transition where you can still compete, have fun, earn something.

3. Farm Wyvern / Golem 10 or above as much as you can NOW. Speed and Bulk remain keys in PvP.


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Have Fun!

GameNani Team





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