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Dizzy Review: The Mage Revolution

Updated: Jun 3, 2019



The latest unit released from the Event Collaboration, Dizzy took over the whole PvP scene within a week after her release.

By far, one of the best Crowd Control unit in this game - she is a all-skill AOE mage with four relevant debuffs (stun, speed, hit chance, attack) and a 50% CR reduction... yes, you gonna get into that dizzy-ness soon!

For PvE, you will use her more for your Abyss and few Raids - she isn't a must in Hunts.

After a week or so of trials, she is really a game changer to compare to Sol and Baiken - which are fantastic but yet have plenty of comparable / replaceable units to their skill set.

Dizzy is a unique mage.


The PROS:

- All skills are AOE and synergise perfectly together.

- Amazing opener in PvP for shutting down opponents damage with her s3. reducing CR by 50% on s2.

- Overall very good base stats and decent speed.

- Perfect to pair with other debuffers.

- S3 unleashes a giant explosion to attack all enemies. The attack misses, but inflicts Speed, Attack and Decrease Hit Chance for 2 turns regardless. Can get one extra turn with Soulburn!

- S2 Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy for moving, before decreasing combat readiness by 50%.

- S1 attacks all enemies with the power of magic, with a 25% chance to stun for 1 turn. Deals increased damage to debuffed enemies.


The CONS:

- With current Resistance meta in end-PvP, you gonna need some very high efficiency to make her shine, and this on the top of a very high speed.

- Can be easily countered with immunity buffs / sets.

- She won't perform well against few PvE bosses and Hunts who can clean debuff.

- Her S3 has insane multiplier but it can't crit. So mostly built as a support for all around use, not as a damage dealer.


The SET:

Whatever you want her to be your PvP opener or not, you will mainly go for Speed / Hit - or Immunity.

We prefer her built as a support CC rather than a damage dealer for overall use.

You can go Speed boots, HP% or Effectiveness Ring and HP% on Necklace.



A PvP Trick we are loving: Counter / Immunity set with Violin.

Few are already doing it with very high speeds / eff / res / hp stats. Even her S1 has low percentage, with high efficiency it can actually land more often than expected. A funny bet.


The early STATS (based on average 70 level+ epic gears, maxed at 15):

- Speed: 200+. (End-game arena, Dizzys are over 240+ as opener).

- Effectiveness: 100%+ (Need Effectiveness Ring)

- HP: 10K+ (Need HP Necklace)

- DEF: 700+

- Res: 40%.

All other stats are a bonus.


The ARTEFACTS:

- Tagehel's Ancient Book: Receive 10-20 Souls at the beginning of a stage.

Excellent if you intend to Soulburn on her S3 to get an immediate S2 on offence! Artefact need to be maxed.

- Necro and Undine: Increases the caster's combat readiness by 20% after casting an AoE attack. This effect is not activated by a counterattack, Dual Attack or extra attack.

Perfect if you build her with high speed to increase her turns rotation = more CC!

- Abyssal Crown: 12-24% chance to stun the enemy for 1 turn when attacking.

Being an all-around AOE skilled unit, it is a stunning addition!

- Sina Sen: 25-50% chance to inflict a random debuff for 1 turn when attacking.

Overall very good.

- Etica's Scepter: 25-50% chance to decrease skill cooldown by an additional turn at the beginning of the turn.

A very good substitution to Necro and Undine.


How to counter a Dizzy in PvP:

1. Have immunity set / high resistance on your key units or cleanser/healer.

2. As usual, any fast opener with CD reduction --> Stun--> Silence in that order to avoid her s3.

3. Any cleanser/healer with high res and immunity set like Destina or Achates.

4. A very fast Baiken with high damage can be very effective / one-shot her potentially.


Her Good Buddies:

- If she isn't first to go, any fast AOE dispeller: ML Baal / Hurado to ensure no immunity sets will stop her from landing debuffs.

- Any AOE debuffer: ML Aramintha (pairs very well together to extend burns damage), Bellona, etc.. to extend their debuff with her s2.


The Verdict:

Among the great Collaboration Heroes Sol and Baiken (review here), Dizzy brings a new set of skills which makes her overall best of them three in our opinion.

They all have their strengths, but Sol or Baiken have replaceable / comparable unit you could build - not Dizzy, she is unique as a mage.


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Feel free to share any Dizzy Video you found relevant on Youtube / Vimeo, and any of your artwork or screenshot for build/team comp in the comments section below!


Have Fun ;)

GameNani Team

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